Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.
Aquatics - 100m Freestyle
Dive in on the start signal and swim two lengths of the pool in the fastest time to win. Don’t forget to breathe, or it will cost you valuable seconds in recovery time!
Fencing- Individual epée
Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defence skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Gymnastics - Trampoline
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
Gymnastics - Vault
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
Athletics - 110m Hurdles
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won’t be penalised for knocking hurdles down, but it will cost you valuable seconds each time.
Athletics - 400m Hurdles
Kick off from the starting blocks and complete a 400 metre race to the finish line, leaping across the hurdles positioned along your path. Be sure to save up your energy for the final sprint, or you may wear yourself out and lose your competitive edge.
Athletics - Triple Jump
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
Athletics - Hammer Throw
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Athletics - Long Jump
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
Athletics - Pole Vault
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
Athletics - High Jump
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
This persistent little plumber developed his skills chasing down a big ape. Now he’s taking his All-Around skills to the Olympic Games, where his running and jumping experience should come in more than handy in events like the high jump and hurdles.
The Princess of Mushroom Kingdom, Peach has been kidnapped several times over by the wicked Bowser, but has always escaped with the help of Mario and Luigi. Her excellence in the Skill-based competitions means that she’ll perform well in events like archery and skeet.
Luigi is Mario’s brother and the family resemblance is obvious. Like Mario, Luigi is an All-Around type of guy, not excelling in any one area but showing solid ability in many events in the Olympic Games.
Yoshi is a green dinosaur with a big nose and a sticky tongue. He’s got serious wheels, and his awesome Speed will keep him near the front of the pack in all the racing events, while his quick reflexes will make him a strong table tennis competitor.
Like Peach, Daisy is a princess, although she comes from Sarasaland. Daisy is exceptionally fast and will perform well in all the Speed-based events, but her solid technique also will help her excel in some aquatics and gymnastics competitions.
The burly opposite of Mario, Wario is a Power-based athlete, able to hurl objects incredible distances, and his awesome stamina gives him a boost in any long-distance event. He is driven by greed and will undoubtedly love to get his hands on a Gold Medal!
A stringy foil to Luigi, Waluigi is known to be a bit of a cheat and rarely displays any sense of sportsmanship. His Skill-based abilities will translate well to events like archery and the vault.
A Koopa with big spikes, Bowser is an extremely strong competitor and will dominate the Power events with his big muscles. His nasty disposition makes him an intimidating competitor in any event that he enters, especially the hammer throw and javelin throw.
Sonic The Hedgehog
The fastest hedgehog in the world, this little blue speed demon often gets going so fast, he appears to be just a whirling blur. He’ll usually be found out in front of any of the Speed-based events in these Olympic Games, and will be very difficult to catch in any of the short-distance sprints.
Miles Tails Prower
Sonic’s buddy Tails the fox can fly thanks to his bushy tails, and he possesses a wide range of Skill-based abilities that will make him formidable in a wide range of events. He can jump and accelerate well, so he will be tough to beat in many races.
Knuckles The Echidna
Knuckles is an echidna that shows exceptional versatility despite his overall strength in Power events. He’ll perform best at events like throwing and rowing, but can also provide solid competition in many other competitions that aren’t as power-based.
Sonic’s wanna-be girlfriend presents an All-Around set of skills that allow her to achieve success in many different events. She’s not the most powerful athlete out there, but she can still surprise most of the competition in a variety of ways.
Shadow The Hedgehog
Like Sonic, Shadow is an extremely fast hedgehog that can give his more famous blue rival a run for his money in most Speed events. Additionally, his accuracy will help give him a leg up in events like archery and fencing.
Blaze The Cat
Blaze the cat, another one of Sonic’s friends, is an All-Around competitor. As her name indicates, she also possesses no small amount of speed and will be a formidable contender in events like the vault.
Vector The Crocodile
Rough-and-tumble Vector is a crocodile that loves money, which means he wants that Gold Medal more than anything. With incredible Power skills, he’ll perform well in the throwing events and, given his unique swimming stroke, can excel in the pool as well.
Although the devious Dr. Eggman has great Skill-based abilities, he also is quite powerful. His huge, lumbering frame doesn’t give the impression that he would be good at gymnastics, but believe it or not, he can handle the trampoline and vault quite well.